You’ll be safer from the enemy behind your structures, and from here the fort or keep will be able to attack the Punisher, killing it quickly. Because there’s a cooldown on its leap attack, let it walk up to your structures while you sit behind the gate, then attack it. If you’re facing the enemy Punisher, there’s one key trick: force the Punisher to leap over a gate when it tries to stun you.
Each one is treated the same, though: avoid their lasers/freezing bombs/mortar fire.
There are three different kinds of Punishers, indicated on shrines and by their abilities. While the Punisher attacks structures, do the same, using it as a big meat shield against forts, towers, and keeps. Each shrine has a different layout: let’s go through each one and how to control it. The most important thing isn’t to kill Guardians, but to control the area. As the team that doesn’t capture it gets nothing, even if they killed 39 Guardians, don’t waste time if it looks impossible. Warriors are typically the best bet for killing Guardians.įor the first shrine, figure out if your team wants to contest it and don’t be afraid to sacrifice it in favour of soaking experience from lanes.
A counter will appear in the bottom right of the screen to indicate how many Guardians each team has killed.ĭon’t underestimate the Guardians: while they are weak on their own, over some time they will do some damage, and some heroes with a low health pool can struggle to clear Guardians alone. Once a shrine activates, one player must interact with it to prompt the Guardians to spawn. The first turning point in the game typically won’t be in the laning phase, but will be at the first shrine. The key is to stay safe rather than pull ahead in any way.